Who we are
Trimensions is a full-service Web3D and Metaverse Development firm whose aim is to facilitate the task of people and institutions seeking an entry into Web3D and online virtual worlds like Second Life. We are also actively involving ourselves in the field of education, by building virtual colleges and classrooms, libraries and resource centers, and fostering a spirit of active inter-college project participation. We are also developing resources for fully browser-native technologies with Altadyn Systems of Paris and California, with their Java-based 3dXplorer platform.
Our mission is to introduce Web3D, virtual world interaction and augmented reality to India on as many levels and scales as can be managed. Mainly in the field of education, where we have come up with a plan to connect Indian Universities to each other via a persistent online 2D/3D virtual world and AR solution.
What we're on
We are working across a number of technologies, neither of which is necessarily compatible with the other depending on the context. Having embraced virtual worlds, web3d, web 2.0 and augmented reality apart from user experience and interaction design, we find ourselves with a number of platforms and paradigms within which we have done a lot of exploration and by now quite a few live projects.
Second Life
We were also among the first Indians involved in development within the virtual world of Second Life, a massive online MMO with around 20 million residents, in 2006. SL allows users to create their own spaces, advertise and sell their products, and interact with each other on a level impossible to achieve with conventional 2D web or even videoconferencing technology. We are exploring different verticals like concurrent virtual education, social networking and commercial solutions here. In a lot of cases, SL is a comfortable starting point for most Metaverse interaction and training.
Browser-friendly Web3D
Our Web3D platform of choice, 3DXplorer, bypasses all the need for third-party plugins, downloads or even member registration, allowing our users to browse virtual spaces and interact with other people right from within their Web browser. 3DXplorer by Altadyn Systems of France, is introducing a concept which allows even mainstream Internet users access into virtual worlds, instead of a select few with the hardware and bandwidth. We invite you to try out the links in the 'demo' section, which give you an idea of the immense power of this platform. These links include places like the Qutab Minar and the Taj Mahal, you'd need Java installed and enabled on your machine first in order to get into these virtual spaces.
OpenSimulator
In 2009, we started working with a highly interesting and compelling alternative to Second Life that allowed you to build your own islands on your private servers. Since our clients had a universal request for a virtual world that could be run off their own servers, or even internally on a LAN. Most corporates and educational institutions (and not just here in India) are uncomfortable about the idea of having a presence in an 'open' virtual world like Second Life, and would rather have something that they have more control over.
Enter OpenSimulator. A platform that allows us the power to create entire stand-alone virtual worlds for our clients. Though we've explored other virtual engines like Torque and Unity, OpenSimulator plays on all the advantages of Second Life, and adds quite a high range of Web 2.0 interactivity as well. We have been working for the past year with our friends and collaborators ReactionGrid, who have been doing some of the most ground-breaking work imaginable with this platform.
Augmented Reality
As GoWeb3D, we were among the first 50 developers invited to make applications for the Layar Reality Browser, a radical new application that overlaps real-time information on the viewfinder of an Android phone. We had clients like Yelp, Wikipedia and Flickr, as well as our own custom apps to help Americans find food and booze in pretty much any city you were in.
Trimensions, in the meantime, is working on Marker-based Augmented Reality which is way cooler than it sounds. Watch our demos section for examples of how we're planning to put it to use. As for location based stuff, well we'll need to have 3G working in this country and accessible to users first. Then, they're going to need either iPhones or Android smartphones in order to be able to access this AR seamlessly. Good 3GS, the kind that doesn't involve you waiting around for 20 minutes for an AR icon to appear. Slight problem there. |